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title: Rendering Contention Channel Made Practical in Web Browsers
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    title: Rendering Contention Channel Made Practical in Web Browsers
    author: Shujiang Wu, Jianjia Yu, Min Yang, Yinzhi Cao
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authors:
  - Shujiang Wu
  - Jianjia Yu
  - Min Yang
  - Yinzhi Cao
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# Rendering Contention Channel Made Practical in Web Browsers

**Rendering Contention Channel Made Practical in Web Browsers** - Shujiang Wu, Jianjia Yu, Min Yang, Yinzhi Cao, usenix.org.

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Rendering Contention Channel Made Practical
             in Web Browsers
        Shujiang Wu and Jianjia Yu, Johns Hopkins University;
   Min Yang, Fudan University; Yinzhi Cao, Johns Hopkins University
 https://www.usenix.org/conference/usenixsecurity22/presentation/wu-shujiang




    This paper is included in the Proceedings of the
           31st USENIX Security Symposium.
                 August 10–12, 2022 • Boston, MA, USA
                              978-1-939133-31-1




                                     Open access to the Proceedings of the
                                      31st USENIX Security Symposium is
                                            sponsored by USENIX.
                 Rendering Contention Channel Made Practical in Web Browsers

                                      Shujiang Wu† , Jianjia Yu† , Min Yang‡ , and Yinzhi Cao†∗
                                                    † Johns Hopkins University
                                                         ‡ Fudan University




                               Abstract                               abstracted rendering resource are broken down into different
   Browser rendering utilizes hardware resources shared               hardware resources such as CPU, GPU, and screen buffer. No
within and across browsers to display web contents, thus              matter at high- or low-level, rendering resources are shared
inevitably being vulnerable to side channel attacks. Prior            by all processes running on the same OS and web frames on
works have studied rendering side channels that are caused            the same browser, thus inevitably being vulnerable to side
by rendering time differences of one frame, such as URL               channels.
color change. However, it still remains unclear how rendering
                                                                         Prior works—such as Stone [54], Smith et al. [51], and
contentions play a role in side-channel attacks and covert
                                                                      Huang et al. [23]—have showed that an adversary can mea-
communications.
                                                                      sure a particular, microscale rendering event, such as a link
   In this paper, we design a novel rendering contention chan-
                                                                      color change and an SVG filter effect, happening in just one
nel. Specifically, we stress the browser’s rendering resource
                                                                      rendering frame to infer a cross-origin secret. However, de-
with stable, self-adjustable pressure and measure the time
                                                                      spite their success, it remains unclear how the contentions on
taken to render a sequence of frames. The measured time
                                                                      rendering, a scarce resource provided by the OS, can be used
sequence is further used to infer any co-rendering event of the
                                                                      for side-channel attacks and covert communications.
browser.
   To better understand the channel, we study its cause via              In this paper, we design a novel rendering contention chan-
a method called single variable testing. That is, we keep all         nel, which stresses the rendering resources with stable, self-
variables the same but only change one to test whether the            adjustable pressure from a browser and measures the time
changed variable contributes to the contention. Our results           taken to render a sequence of frames. The measured time
show that CPU, GPU and screen buffer are all part of the              sequence is then used to infer any co-rendering events.
contention.
   To demonstrate the channel’s feasibility, we design and im-           Because the channel is less known to the research com-
plement a prototype, open-source framework, called S IDE R,           munity, we study it using a method, called Single Variable
to launch four attacks using the rendering contention channel,        Testing, to better understand the cause of the channel. The
which are (i) cross-browser, cross-mode cookie synchroniza-           method only changes the pressure on one single variable, e.g.,
tion, (ii) history sniffing, (iii) website fingerprinting, and (iv)   GPU, CPU and screen buffer, during the rendering pipeline,
keystroke logging. Our evaluation shows the effectiveness             but keeps all others unchanged to measure the Signal-to-Noise
and feasibility of all four attacks.                                  Ratio (SNR). If the SNR changes together with the tested
                                                                      variable, we consider that the contention on that variable con-
1     Introduction
                                                                      tributes to the channel.
1.1    Rendering Contention Channel
                                                                         The results show that GPU, CPU and screen buffer all
Rendering is an important component of modern web
                                                                      contributes to the channel. The breakdown is actually compli-
browsers, which converts raw text-based data from the In-
                                                                      cated though, which depends on different configurations. For
ternet, e.g., HTML and images, to something displayable on
                                                                      example, hardware rendering has all three variables involved,
the computer screen. At the high-level, the operating system
                                                                      but software rendering only has CPU and screen buffer con-
(OS) provides rendering as abstract resources to web browsers
                                                                      tention because GPU is not used in the rendering process. This
via libraries like DirectX and OpenGL; at the low-level, the
                                                                      further demonstrates the necessity in abstracting the channel
    ∗ Dr. Yinzhi Cao is the corresponding author.                     as rendering contention.



USENIX Association                                                                      31st USENIX Security Symposium         3183
1.2    Rendering Contention Channel Attacks                           from the rendering contention channel. Specifically, our ob-
One important research question, besides the causes for the           servation is that the over-time rendering pattern as a whole—
channel, is what attacks we can launch using the channel. Here        despite a few abnormal data points—contains the semantics
we illustrate three example co-rendering events as targets and        of the target co-rendering event. Therefore, S IDE R smoothes
four attacks using this channel.                                      out and normalizes the rendering pattern using a sliding win-
   First, we describe a client-side covert communication be-          dow and then adopts a distance calculation considering data
tween different browsers (e.g., Safari and Chrome) and modes          shifting and sudden, high-value noises.
(e.g., normal and incognito) where the co-rendering event is             Another important task of S IDE R is to compare the de-
controlled by the sender. Specifically, the sender modulates          noised target signal with a reference group. This is useful
target signal by pausing and continuing a rendering event             because although S IDE R often has one chance to run the tar-
as zeros and ones and the receiver observes the rendering             get event, S IDE R can run multiple baseline rendering events.
workload change to de-modulate the signal. Such a convert             Take the history sniffing attack for example. S IDE R can only
communication can be used to synchronize cookies. Then, it            load the webpage once before it is cached, but it can load the
can either deliver targeted ads for third-party tracking web-         webpage multiple times to obtain the patterns for cached web-
sites like DoubleClick or limit the number of free articles for       page. Specifically, we proposed two algorithms for this: (i) a
news websites like NYTimes.                                           max-min algorithm designed by us and (ii) a DNN-based al-
   Second, let us consider webpage rendering as a co-                 gorithm. The former is used online when the reference group
rendering event. Modern browsers adopt a technique, called            size is small, e.g., in history sniffing. The insight is that if
incremental rendering [5], to accelerate rendering and show           the minimum distance between the target and the reference
rendered contents to users as soon as possible. At the same           group is larger than the maximum distance among samples
time, this also leads to two types of attacks, (i) history sniffing   within the group, the target is an outlier. The latter is used
and (ii) website fingerprinting, as we discussed below:               offline when the reference group size is large, e.g., in website
                                                                      history sniffing. We particularly design the DNN architecture
• History sniffing attack is possible because incremental ren-
                                                                      so that it can support multiple side channels and varied length
   dering groups cached contents together, making the render-
                                                                      of input data.
   ing of a visited website different from unvisited. Such an
                                                                         To facilitate open science, we have made our implemen-
   attack is harder to defend against when compared with prior
                                                                      tation open-source at this anonymous repository (https:
   history sniffing attacks like those [51, 54] relying on the
                                                                      //github.com/renderingsidechannelattacks/
   rendering of link color, because the slow-down of the entire
                                                                      rendersidechannelattacks). We also release our
   page rendering will significantly hamper user experience.
                                                                      dataset together with the open-source code in the afore-
• Website fingerprinting attack is possible because incre-
                                                                      mentioned repository. For those who are interested in
   mental rendering also make the renderings of different
                                                                      our attack, a demo can be found at this URL (http:
   web pages unique. Such a website fingerprinting attack
                                                                      //www.renderingsidechannelattacks.com:8080/).
   is complementary to many existing website fingerprinting
   attacks [19, 49] relying on side-channels unrelated to ren-        2     Related Work
   dering contention.
                                                                      In this section, we discuss existing attacks and defenses.
   Lastly, we consider the co-rendering event as the rendering
of a small area of a webpage, such as a div tag. Modern web           2.1   Existing Side- or Covert-channels
search engines like Google all support autocomplete to give           Side-channel attacks [25, 29, 38, 65, 66] are a well-studied
users real-time suggestions during typing, or in other words,         problem across different platforms. Researchers have studied
render a new div element. Therefore, an adversary can infer           browser-level side channels for a long time including but not
what the user types from the appearance timestamp of each             limited to lower-level caching attacks [21, 45], performance-
new div element. Note that this attack is the weakest among           based browser type and version inference [41,42], document’s
all four because the rendering area is small—we include it for        visual content inference [31], and script and video size infer-
the completeness in describing the rendering channel.                 ence [55, 56]. We now describe them based on four attacks.
1.3    Rendering Contention Framework                                 • Cross-browser cookie synchronization. We are unaware
While all four attacks are theoretically possible on the ren-           of existing works that can achieve direct client-side cross-
dering contention channel, the design and implementation of             browser cookie synchronization. The closest work is cross-
these attacks in real-world face one major challenge, i.e., the         browser fingerprinting [13], which can restore client-side
high noise level. Such noise comes from difference sources,             cookies based on the same fingerprint. However, this
such as browser-introduce jitters and other rendering tasks.            restoration needs server supports and introduces many false
   In this paper, we propose to build a framework, called               positives due to fingerprint collision.
S IDE R, to launch attacks using the rendering contention chan-       • History sniffing attack. The earliest history sniffing at-
nel. One important task of S IDE R is to denoise the signal             tack from Felten et al. [19] shows that the loading time of



3184    31st USENIX Security Symposium                                                                         USENIX Association
            Table 1: A high-level comparison of the work with a representative selection of other existing side channels.
                                                                                                                Attack Type
                                                                                                                                                                   Avg attack
Work                                           Side Channel         Adversary          Cross-browser History           Website             Keystroke Sampling Rate time
                                                                                       Cookie Sync   Sniffing       Fingerprinting         Logging
 Lifshit et al. [36]                              Power consumption External hardware              7              7           outside browser           3     1000 Hz   ≈10 s
 Oren et al. [45], Shusterman et al. [49]         Last-level cache       Cross-origin page         7              7           same-browser∗            3∗∗    10–500 Hz ≈30 s
 Felten et al. [19]                               Page loading           Cross-origin page         7              3                   7                 7     N/A       ≈3 s
 Stone [54], Smith et al. [51], Huang et al. [23] URL rendering          Cross-origin page         7              3
                                                                                                                  r                   7                 7     N/A       ≈20 ms
 Naghibijouybari et al. [43]                      GPU                    CUDA/OpenGL               7              7           outside browser           3     >1000 Hz  ≈3 s
 Monaco et al. [40]                               Network package        Network sniffer           7              7                   7                 3     N/A       N/A
 Panchenko et al. [46]                            Network package        Network sniffer           7              7           outside browser           7     N/A       ≈3 s
 Rendering contention channel (this work) Page rendering                 Cross-origin page        3               3       same-&cross-browser           3     10–60 Hz  ≈3 s
3: The attack is feasible using the side channel, r
                                                  3: the attack is feasible but fixed by some browsers [3], 7: The attack is not feasible using the side channel.
∗
  : Existing papers do not have evaluations on cross-browser website fingerprinting and we show that the channel’s cross-browser performance is reasonably low (See Table 5).
∗∗
   : Although no research and experiments have been conducted using this side channel for keystroke logging, our experiment shows that it is at least feasible.



   a web page can be used to sniff browser history. Such a                                  program. Booth [9] exploit resource-based side channels and
   decade old side channel, although still being there, is less                             show their effectiveness.
   severe because the loading time depends on the slowest
                                                                                            Comparison with Rendering Contention Channel                                    We
   component, which may not be cached like many Chinese
                                                                                            compare existing channels in Table 1:
   websites such as sohu, QQ and 360. Stone [54] proposes
   that link color change between visited and unvisited URLs                                • Adversary. A cross-origin page refers to a webpage with
   can be used to infer browser history, and later on Smith et                                an origin different from the target, which is a strong model
   al. [51] and Huang et al. [23] also improve the attack in                                  because of its easiness to launch attacks. In the past, other
   modern browsers with defense. Google fixed this attack [3]                                 attack models are also adopted, such as an openGL/CUDA
   by adding another rendering event between two visited                                      program, a network sniffer and a hardware adversary.
   URLs to reduce the statistical difference.
                                                                                            • Attack Type. The rendering contention channel supports
• Website fingerprinting. Naghibijouybari et al. [43] and                                     three side-channel attacks and one covert-channel attack.
  Gulmezoglu et al. [22] show that an openGL or a CUDA                                        Cross-browser is a strong property of this channel, which
  program can infer the website based on GPU’s performance                                    leads to two unique attacks, i.e., cross-browser website
  counter. Jana et al. [26] track changes in the application’s                                fingerprinting and cookie synchronization.
  memory footprint and identify the website users are visiting.                             • Attack Time and Sampling Rate. The rendering contention
  Kim et al. [28] show that browser activities and statuses can                               channel has similar low sampling rate as the state of the
  be inferred by monitoring storage usages. Vila et al. [57]                                  art, i.e., the cache occupancy channel. At the same time,
  shows that the shared event loops as a side channel can be                                  the attack time is shorter, because rendering mostly hap-
  used for identification of websites. Shusterman et al. [49]                                 pens before the onload event but JavaScript is still running
  show that the cache occupancy channel contending for last-                                  heavily after the onload event.
  level cache can be used to fingerprint websites. Matuyunin
  et al. [39] and Lifshits et al. [36] show the possibility of us-                          2.2     Defense against Side Channels
  ing magnetometer and malicious batteries as side channels                                 Browser vendors, like Firefox, Chrome and Tor
  in fingerprinting websites. Yang et al. [62] and Spreitzer et                             Browser [6], are reducing the resolution of its timer
  al. [52] exploit USB power analysis and mobile data-usage                                 like performance.now and adding jitters as a defense.
  statistics for website fingerprinting. Clark et al. [17] study                            Fuzzyfox [30] introduces fuzzy time to Firefox to reduce
  electrical outlets as a side channel to identify webpages.                                a new clock edge attack. JavaScript Zero [48] also adds
• Keystroke logging. Wang et al. [59] perform keystroke log-                                noise to performance.now via a redefinition of JavaScript
  ging attacks via exploiting graphic libraries. Lipp et al. [37]                           APIs in Chrome extension. DeterFox [12] and JSKernel [16]
  rely on the interrupt-timing side channel to log keystrokes                               enforce a deterministic time upon all the events, such as
  using sandboxed JavaScript. The aforementioned shared                                     frame rendering. Wu et al. [60] show that the side channel
  event loops [57] as a side channel can also be used for                                   from Cao et al. [13] is caused by floating-point operations
  keystroke logging.                                                                        and propose to adopt integer operations and make WebGL
                                                                                            rendering uniform. Some new browser architectures and
   Other than the aforementioned attacks, side channels, espe-                              defenses [2, 14] are proposed to isolate third-party JavaScript
cially those in WebGL and GPU, can also be used for different                               but cannot defend against side-channel attacks. In addition to
purposes. Lee et al. [33] study several GPU vulnerabilities,                                browser-level defenses, there also exists many defenses [8,
e.g., the inference of webpage via memory size. The threat                                  10, 11, 15, 20, 24, 27, 32, 34, 35, 44, 47, 50, 53, 58, 61, 63, 64] in
model of their attacks assumes a malicious CUDA or openGL                                   the system level against general timing attacks.



USENIX Association                                                                                                    31st USENIX Security Symposium                     3185
                                 45
                                                                                                           Google              target that may also be rendered at the same time to contend
                                 40

                                 35
                                                                                                                               for the resource, e.g., the local peak at around Frame 230 in
                                                                                                                               Figure 1 (Google). Third, network delays may prolong a one-
        Rendering t im e (m s)


                                 30

                                 25                                                                                            frame rendering event into two or more frames, e.g., causing
                                                                                                           QQ                  a half-loaded and then a fully-loaded image. The peak in Fig-
                                 50

                                 40
                                                                                                                               ure 1 for Youtube at around Frame 230 is such an example,
                                 30
                                                                                                                               which is supposed to exist in just one frame but spans over
                                                                                                                               two frames in the figure.
                                 60                                                                        Yout ube
                                 50                                                                                            3.2     What is the rendering contention channel’s cause?
                                 40

                                 30                                                                                                  Key Take-away Answer: At the high level, the cause
                                        0          50              100            150          200       250     300                 is a contention on the rendering resource abstracted
                                                             Num ber of Fram es                                                      by the operating system.
Figure 1: Rendering Patterns of QQ (www.qq.com), Google                                                                              At the low level, we find three contention causes for
and Youtube in Tor Browser Observed from a Chrome Win-                                                                               the channel: GPU, CPU, and screen buffer. All three
dow through the Rendering Channel.                                                                                                   contribute to hardware rendering; only the latter two
                                                                                                                                     contribute to software rendering.
    Rendering                          Rendering        Preparat         Vertex         Rasteriz     Fragment
                                                                                                                  Screen
     Pipeline                            Input            ion            Shader          ation        Shader

                                                                                                                               3.2.1    Methodology: Single Variable Testing
    Contention  OS
                                                                                    Rendering Resource
    Resource Abstraction                                                                                                       In this part, we describe our methodology—called Single
                                      Hardware
                                      rendering
                                                         CPU                              GPU                   Screen bu er   Variable Testing—to analyze the channel’s cause. The high-
    Contention
    Hardware Software
                                                                                  CPU                           Screen bu er
                                                                                                                               level idea is that we only change one single contributing factor
                                      rendering
                                                                                                                               (i.e., a single variable) of the channel but keep all others the
    Figure 2: Rendering Pipeline and Hardware Resources.                                                                       same. Then, we observe the Signal-to-Noise Ratio (SNR) of
                                                                                                                               the channel, which is defined in Equation 1.
3      Rendering Contention Channel
In this section, we answer two fundamental questions: (i) what                                                                                       Psignal                 Psignal
                                                                                                                                 SNRdB = 10log10             = 10log10                       (1)
the channel is, and (ii) what the channel’s cause is (i.e., why                                                                                      Pnoise            Pmeasured − Psignal
the channel exists).
                                                                                                                                where Psignal is the average power of the ground truth signal
3.1       What is the rendering contention channel?                                                                            and Pmeasured is the average power of the measured signal
                                                                                                                               from the channel. Note that if the SNR value changes with
      Key Take-away Answer: The rendering contention
                                                                                                                               different values of the variable, the variable is considered as
      channel is that the observer, when rendering a specific
                                                                                                                               an influential factor—i.e., one cause—of the channel.
      workload, measures the interval between each con-
                                                                                                                                  Next, we describe two things: (i) how to change each vari-
      secutive frame and then uses the measured interval
                                                                                                                               able and (ii) what variables are considered. First, intuitively,
      sequence as the pattern to infer another co-rendering
                                                                                                                               because the rendering channel is a contention channel, we
      target.
                                                                                                                               need to introduce workload for each considered variable. At
   The rendering contention channel has two parties: the tar-                                                                  the same time, we also need to change the workload constantly
get and the observer. The target renders a graphics-heavy                                                                      to introduce more noise for the channel—the more frequent
macroscale event, such as page loading; the observer mea-                                                                      the changes are, the more noise is added to the channel.
sures the time to render each frame and records each frame’s                                                                      Second, we introduce different variables that are tested in
time as a vector to infer what the target is rendering. For ex-                                                                the analysis. Figure 2 shows the rendering pipeline adopted
ample, Figure 1 shows clear, differentiable rendering patterns                                                                 by modern computers from input data to rendered images on
of three websites (QQ, Google and Youtube) visited in Tor                                                                      the screen. From the high-level, rendering is abstracted by the
Browser 9.0.1 but observed in Google Chrome 84.                                                                                OS as a resource; from the low-level, different elements in
   One interesting observation here is that the channel is very                                                                the pipeline are handled by different hardware resources and
noisy. There are multiple reasons. First, modern web browsers                                                                  we describe them below.
introduce a low-resolution timer and adding jitters to the timer                                                               • CPU. CPU is involved in the rendering pipeline because
to defend against timing channels in general. Therefore, the                                                                      it prepares data, e.g., matrices, for the GPU in hardware
observed pattern fluctuates within a certain range like a back-                                                                   rendering or performs all the job in software rendering. We
ground noise even if there is no target rendering events, e.g.,                                                                   launch CPU-intensive programs and change the workload
Frame 50 and after in Figure 1 (Google) when Google fin-                                                                          and the number of threads to test the influence of CPU on
ished rendering. Second, there are many events other than the                                                                     the channel.



3186                             31st USENIX Security Symposium                                                                                                          USENIX Association
            20                                                                                                                20.0                                                     20
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                  0     5       10   15   20   25    30                   0   2   4   6   8   10   12    14   16                     0     5       10   15   20   25   30                   0     5       10   15   20   25    30
                      Frequency (per m inut e)                                    Thread num ber                                         Frequency (per m inut e)                               Frequency (per m inut e)

(a) CPU (varying frequencies, 8 (b) CPU (varying threads, 30/min, HW (c) GPU (varying frequencies, HW ren- (d) Screen buffer (varying frequencies,
threads, HW rendering)          rendering)                           dering)                               HW rendering)

            20                                                                                                                20.0                                                     20
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                      Frequency (per m inut e)                                    Thread num ber                                         Frequency (per m inut e)                               Frequency (per m inut e)

(e) CPU (varying frequencies, 8 (f) CPU (varying threads, 30/min, SW (g) GPU (varying frequencies, SW ren- (h) Screen buffer (varying frequencies,
threads, SW rendering)          rendering)                           dering)                               SW rendering)
Figure 3: Signal-to-Noise Ratio (SNR) of the Rendering Contention Channel with Different Single Variables (HW: hardware and
SW: software; the default number of thread is 8 and the noise frequency is 30 per minute if not otherwise indicated).

• GPU. GPU is involved in the rendering pipeline because                                                                         During the experiment, we run three programs, one as the
  vertex and fragment shaders are usually run in GPU to                                                                       sender, one as the observer, and the last as the noise generator.
  accelerate the calculation. We launch two programs: one                                                                     The sender runs a random workload used as the ground truth
  with random matrix calculation using OpenCL in a certain                                                                    and the observer compares what been measured in the channel
  frequency and the other without the calculation in the same                                                                 with the ground truth to compute the Signal-to-Noise Ratio
  frequency. Then, we deduct the SNR degradation caused                                                                       (SNR). The noise generator changes one property, e.g., the
  by the latter from the former to reduce the CPU influence.                                                                  frequency with noise on and off, and the number of threads.
  Note that we choose OpenCL instead of OpenGL to remove                                                                      Each frequency or thread number is tested for 100 times with
  the impacts of the screen buffer involvement.                                                                               average values and standard deviations. Here are the imple-
• Screen buffer (or called Framebuffer). Screen buffer is                                                                     mentation details of three types of noises.
  the final stage of the rendering pipeline, which stores all                                                                 • CPU Noise. The CPU noise is created by a WebAssembly
  the data to render in a video frame. Similar to the GPU                                                                       based CPU intensive program [1] and driven by a Python
  experiment, we launch two programs: one outputting ran-                                                                       code for on and off.
  dom pre-generated colors to the screen buffer in a certain                                                                  • GPU Noise. The GPU noise is created by two OpenCL
  frequency and the other that generates colors in the same                                                                     programs (version 1.2): one that calculates random ma-
  frequency but do not draw them. Then, we deduct the SNR                                                                       trix multiplications and the other that does not. Each
  degradation caused by latter from the former to remove any                                                                    matrix in the first program ranges from 2,000×2,000 to
  GPU or CPU influence.                                                                                                         10,000×10,000 with random values between zero and one
                                                                                                                                and the number of multiplications range from 30 to 50.
3.2.2                 Experimental Setup
                                                                                                                              • Screen Buffer Noise. The screen buffer noise is created
In this part, we describe computers and configurations used                                                                     by two OpenGL programs (version 4.1); one that outputs
in the experiment. We have three computers: (i) iMac 4-core                                                                     random RGB colors to a 500×500 canvas and the other
Intel Core i5-7600 CPU @ 3.50GHz with Radeon Pro 575                                                                            that does not.
(called iMac), (ii) MacBook Pro 6-core Intel Core i7-9850H
                                                                                                                              3.2.3         Overall Results
CPU @ 2.60GHz with Intel UHD Graphics 630 (called Mac
Pro), (iii) Alienware Aurora R7 6-core Intel Core i7-8700k                                                                    Figure 3 shows the SNR of the rendering contention channel
@ 3.7GHz LLC 12MB with NVIDIA GeForce GTX 1080                                                                                with different single variables, e.g., the number of threads and
with Windows 10 (called Windows) and Ubuntu 20.10 (called                                                                     the frequency of CPU, GPU and screen buffer noises. All three
Linux) dual Operating Systems. We use Chrome 90 for all                                                                       factors contribute to the channel especially under hardware
the experiments in this section.                                                                                              rendering. We now describe and analyze the detailed results.



USENIX Association                                                                                                                                           31st USENIX Security Symposium                               3187
Hardware vs. Software Rendering Figures 3a–3d show                 Algorithm 1 Denoising
the hardware rendering results and Figures 3e–3h software          Input: rawSeq
                                                                   Output: normSeq
rendering. GPU does not contribute to the rendering con-            1: procedure D ENOISING(rawSeq)
tention channel in software rendering because Figure 3g             2:    slicedSequence ← Slice(rawSeq, startFrame, endFrame)
shows a flat line. Instead, the CPU’s contribution in Figure 3e     3:    smoothedSeq ← Smooth(slicedSequence)
                                                                    4:    normSeq ← Normalize(smoothedSeq)
is very large, which can bring SNR below zero dB. As a com-         5:    return normSeq
parison, both GPU and CPU contribute to the contention in           6: function S MOOTH(rawSeq)
                                                                    7:    smoothedSeq ← []
hardware rendering. The contribution of screen buffer exists        8:    frameNumber ← smoothWindow ÷ 2
in both software and hardware rendering because both need           9:    repeat
                                                                   10:         smoothedValue ← Filter(rawSeq, frameNumber, smoothWindow)
to display contents on the screen.                                 11:         smoothedSeq.push(smoothedValue)
                                                                   12:         frameNumber++
Integrated vs. Dedicated GPU Figure 3c shows the SNR               13:     until frameNumber > (rawSeq.length - SmoothValue ÷ 2)
changes when the frequency of GPU noise increases. The             14:     return smoothedSeq
                                                                   15: function N ORMALIZE(smoothedSeq)
channel on computers with dedicated GPU is more robust to          16:     topNormValue←smoothedSeq.top(percentage) .avg()
such noises: The iMac, Windows, and Ubuntu lines (i.e., those      17:     bottomNormValue ← smoothedSeq.bottom(1- percentage).avg()
                                                                   18:     frameNumber ← 0, normSeq ← []
with dedicated GPUs) are above the Mac Pro line (which only        19:     repeat
has an integrated GPU).                                            20:         normValue            ←           (smoothedSeq[FrameNumber] -
                                                                       bottomNormalizationAverage) ÷ (topNormValue -bottomNormValue) ×
                                                                       normalizationValue
CPU We have two observations for CPU’s contribution.               21:         normSeq.push(normValue)
First, the robustness against CPU noise depends more on the        22:         frameNumber++
number of cores than the operating frequency. For example,         23:     until frameNumber = smoothedSeq.length
                                                                   24:     return normSeq
both Figures 3a and 3e show that Mac Pro with more cores
and lower frequency performs better than iMac. Second, pro-
cesses with fewer threads have less impact on the rendering        find the rest, i.e., the bottom, say 95% values, calculate the av-
contention channel as shown in Figures 3b and 3f even when         erage, and then use it as the bottom reference value (Line 17).
the noise frequency is 30 per minute. The reason is that some      Next, the original value is normalized based on the top and
idle CPU cores are able to handle the rendering.                   bottom reference values (Lines 20–22): The bottom reference
Windows vs. Linux The difference between the channel               value is converted to zero and the top is normalizationValue,
on Windows and Linux systems is small on hardware ren-             e.g., 100 (Line 20).
dering but relatively larger on software rendering (although       Implementation We implement the background stress task
still being smaller those caused by different CPUs and GPUs).      using a WebGL program, which renders a fixed amount of
The reason might be that the scheduling performed by OSes          fish at random locations rotating together with a background
on CPU is heavier than GPU.                                        image in a random speed. The task has many randomness,
4   S IDE R: Rendering Contention Framework                        such as fish location and rotation speed, which greatly re-
                                                                   duces caching at all levels during the rendering. Further, the
In this section, we describe our general attack framework,         task involves several rotation components, such as fish and
S IDE R, in reducing the noise level of the rendering contention   background image, so that even if only a small amount of the
channel. We adopt two steps, smoothing and normalization,          rendering task is visible, the overall workload still stays stable.
for the denoising. The first step is to smooth the data and re-    Note that The task has two major parts: self-adjustment and
duce unexpected high-value noises collected in the raw data;       stable rendering. The former part, i.e., self-adjustment, is to
the second step is to normalize the raw data and mitigate diver-   change and find the number of rendered fish according to the
sity and noise introduced by different browsers and hardware       browser. Specifically, this self-adjustment starts from a ran-
environments.                                                      dom number of fish and keeps testing the difference between
   We now present the algorithm details in Algorithm 1. The        the rendering interval and the target via a binary search until
input of this denoising algorithm is the raw data collected        the frame per second (FPS) is within a target range. The latter
directly from the rendering side channel and the output is the     part, i.e., stable rendering, is to render this background task
normalized sequence. The raw data is first being smoothed          constantly using the number of fish found in self-adjustment.
(Lines 6–14): Particularly, S IDE R adopts a sliding window
and applies smooth filter, such as an average filter, to all the   Result. In this part, we show S IDE R’s evaluation results.
data points in the window (Line 10).                               • Different Background Stress Tasks. Table 2 shows the SNR
   Then, the smoothed data is being normalized (Lines 15–24)         values of different background stress tasks. Both the num-
to standard values irrelevant to the rendering environments.         ber of objects and model types have some but minimum
The high-level idea is as follows. We find the top, say 5%,          impacts on the SNR. Random location and texture have
values within the smoothed data, calculate the average, and          the most impacts on SNR. The reasons are two-fold. First,
then use it as the top reference value (Line 16). Similarly, we      random location could reduce caches from the browser,



3188    31st USENIX Security Symposium                                                                            USENIX Association
Table 2: The Shannel’s SNRs of Different Background Tasks.                               Table 3: A high-level summary of target events in four attacks
    WebGL project # Objects Model types Location Color SNR (dB)
                                                                                         using the rendering contention channel.
    Rotating objects              20,000          7         random   texture 15.1±2.3          Attack                                   Target Event
    Rotating objects              20,000          1         random   texture 14.5±2.5          Cross-browser cookie sync         An adversary-specified task
    Rotating objects              10,000          7         random   texture 14.3±2.2          History sniffing            Loading of a target page by the adversary
                                                                                               Website fingerprinting        Loading of a target page by the user
    Rotating objects              20,000          7          fixed   texture   9.7±4.4         Keystroke logging             Loading of an autocomplete textbox
    Rotating objects              20,000          7         random random      5.3±3.2
         Two triangles                 2          2          fixed   random    1.2±4.2
                                                                                         5     Rendering Channel Attacks
                        100
                                                                          Google         In this section, we describe how to use S IDE R to launch four
                         75

                         50
                                                                                         different attacks using the rendering contention channel. A
                         25
                                                                                         high-level summary of different target events is shown in
    Norm alized scale




                          0
                        100
                                                                                         Table 3 and an overview of four attacks is shown in Figure 6.
                                                                          QQ             We now describe these attacks.
                         75

                         50

                         25
                                                                                         5.1     Attack One: Cross-browser cookie synchronization
                          0
                        100                                                              Our first attack is a covert, one-way communication channel
                                                                          Yout ube
                         75                                                              between different browsers or modes of the same browser,
                         50
                                                                                         e.g., normal and incognito. Such an attack can be used to syn-
                         25
                                                                                         chronize tracking cookies belonging to a given domain across
                          0
                              0   50        100       150      200      250       300    browser or mode. Specifically, we describe two use cases of
                                           Num ber of Fram es                            this synchronization. First, DoubleClick, a third-party track-
Figure 4: Denoised Rendering Patterns for Figure 1, i.e.,                                ing website, keeps a cookie associated with user’s behavior
Google, QQ, and Youtube in Tor Browser Observed from                                     for targeted advertising on one browser. When the user opens
a Chrome Window through the Rendering Contention Chan-                                   another browser to visit webpages with DoubleClick, Dou-
nel. Note that we observe that each peak in the denoised curve                           bleClick synchronizes the tracking cookie across browsers
maps to an event captured by the performance tool.                                       to still deliver targeted ads. Second, NYTimes uses cookies
                                                                                         to limit the number of free articles for a user during a month.
                                                                                         The user visits NYTimes in the incognito mode to avoid be-
  the underlying software or the hardware, which improves                                ing tracked. This covert communication enables NYTimes to
  the task’s stability. Second, texture introduces a variety                             synchronize the cookie across modes, thus still tracking the
  of floating point operations, which could reduce the time                              number of free articles of the user.
  differences from different operations [7].
                                                                                         5.1.1    Attack Design
• Denoising. In this part, we evaluate the denoising effec-                              The attack design is shown in Figure 6.(a): The sender
  tiveness of S IDE R. First, we apply S IDE R on Figure 1 and                           and the receiver first establish a connection based on a pre-
  show the denoised rendering patterns in Figure 4. The scale                            negotiated protocol and then transmit data via the convert
  of the Figure 4 is normalized to values between 0 and 100                              channel. Specifically, there are two important layers other
  and here we use binary values as an example. It is worth                               than the raw channel and S IDE R, which are (i) Connection
  noting that we manually checked the performance tool’s                                 Establishing and (ii) Encoding and Error Correction. First,
  results and found that each peak in the figure maps to a                               S IDE R establishes a connection so that both parties need to
  rendering event, such as rendering of a logo or an image.                              know the start time of the communication as the channel al-
  Second, we intentionally introduce contention noises from                              ways exists. The sender renders a specific sequence of bit
  CPU, GPU, and screen buffer and evaluate how S IDE R                                   stream as a start and the receiver only starts to record informa-
  reduce different kinds of noises. Figure 5 shows the de-                               tion if the given bit stream is observed. Second, S IDE R adopts
  noising results on different machines with software and                                error detection and correction encoding, such as Hamming
  hardware rendering. The denoising results are mostly con-                              code, to further reduce errors caused by noises. Specifically,
  sistent across noises caused by contentions on different                               the high-level idea of Hamming code is that the valid code
  hardware. When the noise level increases, the denoising                                always has a certain self-editing distance from each other and
  from S IDE R also becomes more effective, i.e., the SNR                                therefore some changes to a code, if being smaller than one
  difference before and after denoising increases more. In                               half of the distance, can be corrected. All the communication,
  some cases, e.g., the CPU noise in Figure 5a, S IDE R can                              including the establishing pattern, are all encoded in a certain
  double the SNR from 5 dB to 10 dB.                                                     Hamming code.



USENIX Association                                                                                              31st USENIX Security Symposium                     3189
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       (a) Mac Pro (Hardware rendering)                                                                                          (b) iMac (Hardware rendering)                                                                             (c) Windows (Hardware rendering)                                                                                         (d) Ubuntu (Hardware rendering)

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           (e) Mac Pro (Software rendering)                                                                                      (f) iMac (Software rendering)                                                                              (g) Windows (Software rendering)                                                                                         (h) Ubuntu (Software rendering)
                                                                  Figure 5: Signal-to-Noise Ratio (SNR) before and after denoising on different machines.
            Sender                                              Receiver


                 011010…                                 011010…
                                                                                                                 attacker.com                                                                                                                    attacker.com                                                                                                                       attacker.com
                                                                                                                                                                    1st trace                                                                                                                                                                  User typing
                  Connection Establishing                                                                                                                                                                                                                                                 trace                                                                                                                             trace
                                                                                                                target.com or one                                           the same: visited                                                        target.com                                                                                                                     google.com
                                                                                                                   with similar                                            di erent: unvisited                                                                                                                  target.com                                                                                                                        keyword
                                    Encoding                                                                         contents                                       2nd trace
                                                                                                                                                                    kth trace                                                                         O ine traces                                                                                                                         O ine traces
                                         SideR                                                                                                     SideR                                                                                                                              SideR                                                                                                                           SideR

                  Raw Rendering Channel                                                                                     Raw Rendering Channel                                                                                                           Raw Rendering Channel                                                                                                              Raw Rendering Channel

(a) Cross-browser or mode cookie sync                                                                                            (b) history sni ng                                                                                                         (c) website ngerprinting                                                                                                             (d) keystroke logging

                                                                                                                                  Figure 6: An illustration of four attacks using S IDE R.

Theoretical Communication Bandwidth We discuss the                                                                                                                                                                                               Table 4: Cross-browser or cross-mode cookie synchronization
theoretical bandwidth of this covert communication. Say we                                                                                                                                                                                       of 256-byte random texts between different browser pairs.
want to transmit n bits in one frame and the screen refresh                                                                                                                                                                                      Note that (i) the diagonal line means synchronization from
rate is Freqrefresh . We show the theoretical bandwidth in Equa-                                                                                                                                                                                 normal to incognito mode, and (ii) we did not include Tor
tion 2 if we assume the distribution of 0 and 1 is the same                                                                                                                                                                                      Browser as a sender because it isolates all third-party cookies.
in the communication and the interval between each level                                                                                                                                                                                              sender\ receiver                                     Google Chrome                                                 Safari                            Firefox                         Tor Browser
(e.g., 01 and 10 in the example of two bits) is the same as the                                                                                                                                                                                       Google Chrome                                                    1.12 bits/s                              0.56 bits/s                            0.56 bits/s                            0.28 bits/s
refresh interval. r is the ratio of Hamming code.                                                                                                                                                                                                     Safari                                                           0.56 bits/s                              1.12 bits/s                            0.56 bits/s                            0.28 bits/s
                                                                                                                                                                                                                                                      Firefox                                                          0.56 bits/s                              0.56 bits/s                            1.12 bits/s                            0.28 bits/s
                                                                                Freqrefresh × n
            Bandwidththeory =                                                           1+2+...+2n
                                                                                                                                    × r = 22.9bits/s                                                                (2)
                                                                                           2n
                                                                                                                                                                                                                                                 attack. Note that we did not include Tor Browser as the sender
where r = 4/7 for Hamming(7,4) code, Freqrefresh = 60 with                                                                                                                                                                                       due to its strong policy in deleting and isolating cookies.
the normal 60 Hz refresh rate, and n = 1 for one bit per frame.
                                                                                                                                                                                                                                                    We would like to point out that the actual bandwidth in
5.1.2                    Implementation and Evaluation Results                                                                                                                                                                                   practice is much smaller than the theoretical one. There are
We implement a prototype of the covert communication,                                                                                                                                                                                            several reasons. First, it is because we cannot perfectly align
which pulses the rendering task on and off for a certain amount                                                                                                                                                                                  the received signal with the sending signal. When the band-
of time as the bit zero and one. We then evaluate the communi-                                                                                                                                                                                   width is lower, even if the alignment has some small errors,
cation between each pair of three browsers (Google Chrome                                                                                                                                                                                        we can still correctly infer the signal. Second, the theoretical
84, Safari 13 and Firefox 79) as the sender and three plus                                                                                                                                                                                       bandwidth assumes that there exists no noise. In practice, the
Tor Browser 9.0.1 as the receiver. The cross-mode commu-                                                                                                                                                                                         existence of noise will make actual bandwidth lower accord-
nication adopts one second as the interval of one pulse, the                                                                                                                                                                                     ing to the Shannon limit.
cross-browser two seconds, and any communication involv-
                                                                                                                                                                                                                                                 5.2                  Attack Two: History Sniffing
ing Tor Browser four seconds. Table 4 shows the experiment
results of transmitting 256 random bits on an MacBook with                                                                                                                                                                                       In this subsection, we describe our second attack, history
Intel HD Graphics 515 1536 MB. All the texts are correctly                                                                                                                                                                                       sniffing. The key insight here is that the rendering of a vis-
transmitted without any error showing the feasibility of the                                                                                                                                                                                     ited website is different from unvisited ones. The reason is



3190                     31st USENIX Security Symposium                                                                                                                                                                                                                                                                                                                                             USENIX Association
Algorithm 2 Max-min Outlier Detection                               reference group and will not consider the target as an outlier
Input: targetSequence, referencePool                                (Line 8).
Output: True or False                                                  S IDE R adopts a modified version of Dynamic Time Warp-
 1: function O UTLIER D ETECTION(targetSequence, referencePool)     ing [4], defined as DTW-M, for computing pair-wise distance
 2:    max← maximum(referencePool.calcPairDistance(DTW-M))
 3:    newPool← referencePool∪ {targetSequence}                     between two data sequence Q and C with lengths as n and
 4:    min← min(newPool.calcPairDistance(targetSequence, DTW-       m. Specifically, S IDE R first creates a matrix with dimensions
    M))                                                             of n × m, in which the value of each element (i, j) is the dis-
 5:    if max<min then
                                                                    tance between Qi and C j (Line 15). Then, S IDE R finds a path,
 6:        return True
 7:    else                                                         W = w1 , w2 , ..., wk , in this matrix from (1, 1) to (n, m) (Lines
 8:        return False                                             16–19) that satisfies the following properties:
 9: procedure DTW-M(sequenceQ, sequenceC)                           • The path starts from (1, 1) to (m, n).
10:     m ← Length(sequenceQ), n← Length(sequenceC)
11:     distanceMap ← [][]                                          • Continuity and monotonic. If wk−1 = (a0 , b0 ), the next step
12:     DTWMdistanceMap ← [][]                                         wk can only be (a0 + 1, b0 ), (a0 , b0 + 1) or (a0 + 1, b0 + 1).
13:     for i in 0...m do                                           • Lagging (our modification). Each element (i, j) in the
14:         for j in 0...n do
                                                                       path must follow i ≥ j.
15:             distanceMap[i][j] ← i≥ j ? |sequenceQ[i] -
    sequenceC[j]| : maxValue                                        • Minimum summation value (our modification). The sum-
16:             if i = 0 || j = 0 then                                 mation of values of the selected path is the minimum among
17:                 DTWMdistanceMap[i][j] ← distanceMap[i][j]          all possible paths.
18:             else
19:                 DTWMdistanceMap[i][j] ← MinDistance(i, j,          Finally, S IDE R adopts a dynamic programming algorithm
    distanceMap, DTWMdistanceMap)                                   to calculate the minimum distance at each step (Line 19) and
20:     return DTWMdistanceMap[m][n]                                selects the minimum path in the end (Line 20).
                                                                    A website rerouting target contents Because some web-
                                                                    sites, such as Google and Youtube, disallow another website
that modern web browsers cache contents, such as images             to embed itself as an iframe and prevent frame busting, we
and scripts, in memory and disk, for a visited website. Then,       need to build another third-party website with a different
when the browser visits and renders the website again, these        domain name but being similar to the target. Specifically,
contents are immediately fetched from the cache and become          we rely on a proxy to remove such protections, e.g., the
available so that incremental rendering groups them together        X-Frame-Options header and the Content Security Policy
for rendering, making the rendering pattern different from an       (CSP) header, and relay all the contents without any modifi-
unvisited one.                                                      cation to the client in another domain name. Note that such a
                                                                    proxied rendering has a similar effect as the original website:
5.2.1   Attack Design
                                                                    The index page, e.g., those in HTML, is not cached, but other
Figure 6.(b) shows a high-level overview of the history sniff-      contents, such as scripts and images, still are.
ing attack. The attacker embeds either the target website or a      5.2.2   Experiment Setup
website with almost exactly the same contents (i.e., the URLs
of all the images, videos, and other contents are preserved)        We ask real-world users from Amazon Mechanical Turk to
but from a different domain as an iframe. We have the second        visit our website for the history sniffing attack. The specific
option because some websites, like Google, disallow itself          steps are as follows. First, we ask them to enter incognito
to be embedded as an iframe. From a high level, the attacker        mode for the experiments due to our IRB requirement (See
loads the target repeatedly for several times (say n) and com-      Section 6). Then, we ask them to install an add-on in the
pares the first unknown loading with the rest (i.e., the loading    incognito mode for the verification purpose. Next, we ask
of a cached page) using an outlier detection algorithm. If the      them to visit a selected list of websites from Alexa Top 100.
first load is different from the rest, the attacker will consider   Lastly, we ask them to visit our attack website for the history
that the target has been unvisited; otherwise, visited.             sniffing attack: All the data including the history sniffing
                                                                    result and intermediate rendering data will be then transferred
Max-min Outlier Detection Algorithm Algorithm 2                     back to our server for analysis via the client-side code of our
shows the algorithm. First, S IDE R calculates the maximum          attack website. It is worth noting that the add-on has two
pairwise distance (called max) among the reference group            tasks. It will monitor that (i) the participant to ensure that the
(Line 2), and then the minimum pairwise distance (called            participant has visited the website in our instruction and also
min) between the target sequence and the reference group            (ii) the participant is in private browsing mode so that browser
(Line 4). If the max is less than the min (Line 5), it means        histories are cleared. In practice, we do observe participants
that the data samples within the reference group are signifi-       who do not install our add-on and we abandoned such data,
cantly similar to each other, but the target is an outlier (Line    but they all follow our instructions if the add-on is installed.
6); otherwise, S IDE R cannot differentiate the target from the     We did not collect browser versions during the experiment



USENIX Association                                                                      31st USENIX Security Symposium           3191
         100%                                                         100%                                                               100%
                             Chrom e                                                      Chrom e                                                            Chrom e
                             Firefox                                                      Firefox                                                            Firefox
                 80%         Safari                                           80%         Safari                                                 80%         Safari
   Percent age




                                                                Percent age




                                                                                                                                   Percent age
                 60%                                                          60%                                                                60%



                 40%                                                          40%                                                                40%



                 20%                                                          20%                                                                20%



                 0%                                                           0%                                                                 0%
                       0.5    0.6      0.7    0.8   0.9   1.0                       0.5      0.6       0.7       0.8   0.9   1.0                       0.5       0.6     0.7      0.8   0.9   1.0
                                       F1 Score                                                      Precision                                                           Recall

                                    (a) F1-Score                                                   (b) Precision                                                       (c) Recall
Figure 7: The CDF graph of F1-Score, Precision and Recall of History Sniffing Attack against Top 100 Alexa Websites (broken
down by Chrome, Firefox, and Safari).

and adopt the number (n) of loading the target webpage as                                                    (iii) partially occluding, making transparent, and introducing
four in practice.                                                                                            an overlay to the attack website. The results in this evaluation
                                                                                                             show that the F1-scores of our history sniffing attack of Top
5.2.3              Evaluation Results
                                                                                                             100 Alexa websites under all stealthy settings are with 1.4%
In the experiment, we collected data from 60 browser in-                                                     of the ones under the fully-visible iframe setting.
stances (20 Firefox, 20 Chrome, and 20 Safari) from Amazon
Mechanical Turk after filtering those who do not install our                                                 Over-time Attack Performance In this part, we evaluate
add-on.                                                                                                      the over-time F1-score of Top 100 Alexa websites on a given
                                                                                                             machine with five months difference. The results show that
F1-score, Precision, and Recall Figure 7 shows the Cumu-                                                     the attack F1-Score of each website may vary a little, but
lative Distribution Function of F1-score, precision and recall                                               stay within 5% range of increase or decrease. Note that we
of the history sniffing attack against Top 100 Alexa Websites                                                expect that the performance of the history sniffing attack is
on three browsers. The median F1-score is 0.723 on Chrome,                                                   unrelated to time, because we obtain all the traces in real-time
0.763 on Firefox, and 0.750 on Safari. The best performing                                                   instead of offline. The F1-score differences are mainly caused
website is Baidu, the largest search engine in China, due to                                                 by content changes rather than any performance degradation
its clear rendering pattern with and without cache. The worst                                                over time.
one is the login page of TMall, because the page is too simple
without much rendering to perform.                                                                           Performance vs. the Number of Frames In this part, we
   There are two things worth noting. First, the performance                                                 evaluate the attack performance vs. the number of collected
of websites that are directly embedded as an iframe is gener-                                                frames for three websites. The result shows a strong correla-
ally better than those that are rerouted from a third-party due                                              tion. Particularly, we show the F1-Score of the history sniffing
to, for example, the X-Frame-Options protection because a                                                    attack in Figure 8 as the number of frames increases of Baidu,
third-party website indeed loses some cached contents due to                                                 JD and 360. The performance of Baidu is high even if there
a different domain name. Second, the performance of web-                                                     are just a small number of frames due to two explicit, early
sites may differ from browser to browser. For example, the                                                   rendering events. The performance of JD and 360 is low in
attack on Amazon, when rerouted via a third-party domain, is                                                 the beginning, but jumps at certain number of frames, because
very high on Firefox with 0.947 F1-score, but relatively low                                                 of a differentiable event in the middle of the rendering.
on Chrome with 0.739 F1-score. The reason is that Firefox
                                                                                                             Attacks on Mobile Browsers In this part, we further evalu-
tends to group more contents during rendering a cached Ama-
                                                                                                             ate the history sniffing attack on mobile browsers. Specifically,
zon, but Chrome group less. This is supposed to be a good
                                                                                                             we choose two mobile devices: one Samsung Galaxy Note
performance feature of Firefox, but somehow also makes it
                                                                                                             9 with Qualcomm AArch 64 Processor rev 13 CPU, Adreno
more vulnerable to the history sniffing attack.
                                                                                                             (TM) 630 GPU and the other iPhone X with Hexa-core 2.39
Stealthiness Testing In this part, we evaluate the stealthi-                                                 GHz CPU, Apple GPU. We test the history sniffing attack
ness of our history sniffing attack on local machines. Specifi-                                              on qq.com for ten times with the default browser on both
cally, we perform three tests: (i) changing the frame size of                                                devices, i.e, Samsung Internet 15 and Safari 14. The attack
the target website from 5%, 20%, 90% to 100% of the screen                                                   succeeds on Samsung Internet (i.e., all ten inferences are cor-
width, (ii) changing the frame size of the attack website, and                                               rect), but fails on Safari (i.e., all ten inference results are the



3192               31st USENIX Security Symposium                                                                                                                                 USENIX Association
                                                                                           100%                                       F1 Score                  100%                                Chrom e
                90%                                                                                                                   Precision                                                     Firefox
                                                                                                                                                                95%
                                                                                                                                      Recall                                                        Safari
                                                                                           95%
                80%                                                                                                                                             90%
  Percent age




                                                                             Percent age




                                                                                                                                                  Percent age
                                                                                           90%                                                                  85%
                70%
                                                                                                                                                                80%
                                                                                           85%
                60%
                                                                                                                                                                75%

                50%                                         Baidu                          80%                                                                  70%
                                                            Jd
                                                            360                                                                                                 65%
                40%                                                                        75%
                      40   80    120    160      200          240                                 2          3       4           5           6                         0    5     10    15     20        25
                            Num ber of Fram es                                                          Num ber of Candidat e Words                                Defense Noise Level in Fuzzy Tim e(m s)
 Figure 8: F1-Score vs. The number of Figure 9: Precision, Recall and F1-Score Figure 10: F1-Score of History Sniff-
 frames for Three Websites, Baidu, JD and of Keystroke Attacks using S IDE R vs. the ing Attack against Baidu vs. the Defense
 360.                                     Number of Candidate Words                  Noise Level in Fuzzy Time.
   6$%#$%                                                           &/7%8*9


   ./":*%'"*%'                                                         !                                                 then an LSTM layer for each side channel, and then uses one
                                                                                                                         flatten and one concatenate layer to combine outputs from all
                                 2!      2"                           2#                              2$
                                                                                                                         the channels. Then, S IDE R adopts one dropout and one dense
   3&45                                                                                    >$++
                                 1        1                            1                   ./""':%)/"                    layer after the concatenate layer to output the final, combined
                                $")%!   $")%"          !!            $")%#                        ;":/<)"=
                                                                                                                         result. Note that the concatenate layer also supports simple
                                                                                                                         channels like loading time: For example, S IDE R adopts two
                                                """




   ./"0/+$%)/"*+
                                                                                                                         dense layers to incorporate loading time to concatenate with
                                                """                                                                      other channels.
                                                                                                                         5.3.2       Experiment Setup
   !"#$% &'($'"%)*+ ,*%*                 !            - - -
                                                                                                                         We now describe how we collect our offline traces and how
 Figure 11: DNN Architecture for Website Fingerprinting.                                                                 to conduct the website fingerprinting during runtime. Note
                                                                                                                         that we use Chrome 84, Firefox 79, and Safari 13 in this
same no matter qq.com is visited or not). The reason is that                                                             experiment.
Safari separates the iframe cache from the top frame cache
similar to Tor Browser. Note that the rendering contention                                                               Offline Traces We collect our dataset following the state-
channel still exists, but the specific attack on iPhone’s Safari                                                         of-the-art methodology [49] with closed- and open-world
does not work because of the caching policy. We believe that                                                             settings. All the data are collected from a MacBook Pro i5-
such cache separation is a good strategy in defending against                                                            7360U LLC 4 MB with Intel Iris Plus Graphics 640.
history sniffing attacks in general.
                                                                                                                         • Closed-world setting. Datasets in this setting consist of
5.3              Attack Three: Website Fingerprinting                                                                      100 traces each for 100 websites.
In this subsection, we describe our third attack, website fin-                                                           • Open-world setting. Datasets in this setting consist of the
gerprinting, from design, experiment setup and evaluation.                                                                 closed-world dataset plus 4,675 other webpages, leaving
5.3.1                 Attack Design                                                                                        more possibilities than the closed-world setting. Note that
                                                                                                                           the original code from Shusterman et al. [49] only collects
Figure 6.(c) shows the overall attack design of our website                                                                4,675 other pages rather than 5,000 as stated in the paper.
fingerprinting attack. The attacker’s website locates in a sepa-
rate window from the target, which collects data using S IDE R                                                           Online Attack Setting We run the website fingerprinting
from the rendering channel and then compares the collected                                                               attack on an Alienware Aurora R7 Intel Core i7-8700k LLC
data with several offline traces at the server side to decide the                                                        12MB with NVIDIA GeForce GTX 1080 and Windows 10.
target. We now describe our DNN-based outlier detection at                                                               The attack website collects top 100 Alexa website data and
the server side for fingerprinting.                                                                                      then sends the data back to a server for the attack.
DNN-based Outlier Detection We design the architecture                                                                   5.3.3       Evaluation Results
of our DNN for two important properties: (i) support of se-
                                                                                                                         We evaluate same-browser, cross-browser and over-time per-
quential data with varied length, and (ii) support of combina-
                                                                                                                         formance of website fingerprinting in this part.
tion of multiple side-channels. Our detailed DNN architecture
is shown in Figure 11, which accepts denoised data as input                                                              F1-Score, Precision and Recall of Same-browser Attack
and outputs a classification result of a website name. S IDE R                                                           We evaluate the F1-Score, Precision and Recall of (i) render-
provides multiple convolutional layers with max pooling and                                                              ing contention channel, (ii) cache occupancy [49], and (iii)



USENIX Association                                                                                                                                31st USENIX Security Symposium                          3193
         100%                                                                    100%                                                                         100%
                        Com bined                                                               Com bined                                                                    Com bined
                        Rendering Cont ent ion Channel                                          Rendering Cont ent ion Channel                                               Rendering Cont ent ion Channel
                        Cache Occupancy Channel                                                 Cache Occupancy Channel                                                      Cache Occupancy Channel
                 80%                                                                     80%                                                                          80%
   Percent age




                                                                           Percent age




                                                                                                                                                        Percent age
                 60%                                                                     60%                                                                          60%


                 40%                                                                     40%                                                                          40%


                 20%                                                                     20%                                                                          20%


                 0%                                                                      0%                                                                           0%
                  0.0       0.2          0.4             0.6   0.8   1.0                  0.0       0.2          0.4             0.6    0.8       1.0                  0.0       0.2          0.4             0.6       0.8     1.0
                                          F1 Score                                                                Precision                                                                      Recall

                                      (a) F1-Score                                                            (b) Precision                                                                   (c) Recall

Figure 12: The CDF graph of F1-Score, Precision and Recall of Website Fingerprinting Attack against 100 Websites in a
Closed-world Setting (the 100 website list and the setting configuration are from Shusterman et al. [49]).

         100%                                                                    100%                                                                         100%
                        Com bined                                                               Com bined                                                                    Com bined
                        Rendering Cont ent ion Channel                                          Rendering Cont ent ion Channel                                               Rendering Cont ent ion Channel
                        Cache Occupancy Channel                                                 Cache Occupancy Channel                                                      Cache Occupancy Channel
                 80%                                                                     80%                                                                          80%
   Percent age




                                                                           Percent age




                                                                                                                                                        Percent age
                 60%                                                                     60%                                                                          60%


                 40%                                                                     40%                                                                          40%


                 20%                                                                     20%                                                                          20%


                 0%                                                                      0%                                                                           0%
                  0.0       0.2          0.4             0.6   0.8   1.0                  0.0       0.2          0.4             0.6    0.8       1.0                  0.0       0.2          0.4             0.6       0.8     1.0
                                          F1 Score                                                                Precision                                                                      Recall

                                      (a) F1-Score                                                            (b) Precision                                                                   (c) Recall

Figure 13: The CDF graph of F1-Score, Precision and Recall of Website Fingerprinting Attack against 100 Websites in an
Open-world Setting (the 100 website list and the setting configuration are from Shusterman et al. [49]).


the combined with two channels running simultaneously. Fig-                                                                      Table 5: Performance of S IDE R and cache occupancy in cross-
ure 12 shows the closed-world result and Figure 13 the open-                                                                     browser website fingerprinting of 100 sites in the closed-
world. In the closed-world setting, the medium F1-Score is                                                                       world setting.
0.703 for the combined channel, 0.683 for the rendering con-
                                                                                                                                  Cross-browser           Channel                             Accuracy F1-Score Precision Recall
tention and 0.609 for the cache occupancy; in the open-world
                                                                                                                                                          Rendering contention                  82.0%               66.0%     78.6% 56.9%
setting, the medium F1-Score is 0.746 for the combined, 0.690                                                                     Chrome→Firefox
                                                                                                                                                          Cache occupancy                       52.0%               47.2%     52.0% 43.0%
for the rendering contention, and 0.667 for cache occupancy.                                                                                              Rendering contention                  74.1%               57.8%     69.4% 49.5%
                                                                                                                                  Chrome→Tor Browser
The combination of two channels improves the performance                                                                                                  Cache occupancy                       42.8%               40.4%     49.5% 34.1%
of website fingerprinting.                                                                                                                                Rendering contention                  80.2%               64.6%     79.6% 54.5%
                                                                                                                                  Chrome→Safari
   It is worth noting that the capabilities of rendering con-                                                                                             Cache occupancy                       57.9%               54.8%     81.6% 41.3%

tention and cache occupancy channels are different. The
rendering contention channel is good at fingerprinting web-
sites with high rendering load, such as video websites and                                                                       Performance of Cross-browser Attack We evaluate the
those with abundant visual contents, while the cache oc-                                                                         performance of cross-browser website fingerprinting with
cupancy is good at those websites with high computation                                                                          two settings: (i) an adversary website located in Chrome
tasks, e.g., JavaScript calculations. For example, rendering                                                                     launching the attack against visited website in Firefox, and
contention channel (R) outperforms cache occupancy (C)                                                                           (ii) an adversary website located in Chrome launching
in yandex.com (R: 96.3%, C: 88.2%) and ltn.com.tw (R:                                                                            the attack against visited website in Tor Browser. Table 5
96.8%, C: 87.0%); by contrast, cache occupancy outperforms                                                                       shows the performance of the cross-browser website fin-
rendering contention in askcom.me (R: 82.8%, C: 88.9%) and                                                                       gerprinting (Chrome→Firefox, Chrome→Tor Browser, and
wittyfeed.tv (R: 80.0%, C: 96.3%). Note that all numbers                                                                         Chrome→Safari). Note that the cross-browser attack perfor-
in the previous sentence are in the open-world setting.                                                                          mance against Tor Browser is on par with the same-browser
                                                                                                                                 attack on commercial browsers. That is, even if users adopt



3194               31st USENIX Security Symposium                                                                                                                                                             USENIX Association
Table 6: Overtime F1-score of S IDE R and cache occupancy in       5.4.3   Evaluation Results
website fingerprinting of 20 sites in the closed-world setting.
                                                                   Figure 9 shows the precision, recall and F1-Score of this
           Channel                Day #1   Day #7   Day #64        keystroke logging attack when the number of candidate key-
           Rendering contention   88.2%    82.2%    67.4%          words increases. As expected, when the number of keywords
           Cache occupancy        89.0%    83.4%    60.3%          is small, e.g., two and three, and those keywords different
                                                                   from each other, the attack’s F1-Score is very high. However,
                                                                   when the number of keywords increases and some keywords
Tor Browser with a high security level, the behaviors on Tor       are similar to each other, e.g., with similar length, the attack’s
Browser can still be inferred as long as that the user keeps       F1-Score drops significantly to around 70%. We would like to
another browser open in the background.                            point out that keystroke logging is the weakest attack among
                                                                   three because the rendering event is relatively short and the
Over-time Performance We evaluate the overtime perfor-             number of collected frames is relatively small.
mance of both our rendering and the cache occupancy chan-
                                                                   6   Discussion
nels in terms of F1-score. That is, we collect offline traces
at Day #1 and test the performance with newly crawled data         In this section, we describe several commonly-raised issues.
at Day #X. Table 6 shows the evaluation results. The per-          Ethics. We have obtained IRB approval before conducting
formance degradation of the rendering contention channel is        the research. The communication between our group and IRB
similar to the cache occupancy. In the beginning at Day #7,        committee mainly focuses on two things: (i) whether our ex-
the performance of the rendering channel degrades a little         periment will obtain private information, and (ii) whether the
bit more than the cache occupancy. Then, at Day #64, i.e.,         user is aware of our attack. First, one IRB reviewer is con-
two months later, the performance of the rendering channel is      cerned that if a user is logged into his Facebook or Google
actually 7% better than the one of the cache occupancy. The        Account, the information on his or her page may contain
reason could be that the rendering channel is more sensitive       private information. We explained to the reviewer that our
to visual content changes, but the cache occupancy is more         experiment is performed in private browsing mode and all
sensitive to computational heavy task changes. In a short          cookies are cleared by default. Second, one IRB reviewer is
term, visual contents may change, but in a long term, website      concerned that we may conceal our data collection and there-
layouts are preserved.                                             fore we explicitly show all the iframes in the attack without
                                                                   occlusion or transparency. In the end, we have obtained an
5.4     Attack Four: Keystroke Logging                             “Exempt” decision for this project.
In this subsection, we describe the details of our key stroke      Limitations. We discuss several limitations of the render-
logging attack.                                                    ing contention channel when it is used for four attacks. First,
                                                                   while cookie synchronization, history sniffing, and keystroke
5.4.1    Attack Design                                             logging are unrelated to the time, the performance of website
                                                                   fingerprinting degrades over time because website contents
Figure 6 illustrates the keystroke logging attack. When a user     may change. Our evaluation in Section 5.3 shows that the
types in a search word in a search engine, such as Google,         performance can at least last for a week. Second, while Tor
the attack will collect the runtime data and send it back to a     Browser is vulnerable to cross-browser website fingerprint-
server. Then, the server compares the data with precollected       ing and covert communication as a receiver, the performance
data to infer the keyword following Monaco [40].                   for other attacks, e.g., history sniffing, is limited because Tor
                                                                   Browser deletes caches and cookies during every start and
5.4.2    Experiment Setup                                          does not share them between third-party domains. The “Safer”
We adopt a keystroke dataset collected by a research               security level further limits the attack types, because it makes
group [18] and adopted by other research papers [40]. The          WebGL click-to-play; at the same time, the aforementioned
dataset shows over 100k users typing excerpts from the En-         two attacks also work in the “Safer” security level. Third, our
ron email corpus and English gigaword newswire corpus.             rendering contention channel requires that web browser ren-
We adopt the Github repository provided by Monaco to pre-          ders contents on the screen. That is, although a user can switch
process the data, e.g., separating words, and choose popular       to another window like incognito mode, another browser, or
keywords typed by different people as our dataset. We then         even another application like Word, the user cannot switch to
simulate the typing with an add-on that inputs keywords fol-       another tab too quickly for the same-browser attack scenario.
lowing the interval specified in the dataset. S IDE R is running   The reason is that modern browsers optimize performance
on another window to collect performance data. All the ex-         and stop rendering for an inactive tab.
periments of the keystroke logging attacks are performed on        Other Influential Factors and Factor Breakdowns. It is
a Dell machine installed with Windows 10 and Chrome 84.            worth noting that although we identify that CPU, GPU and



USENIX Association                                                                    31st USENIX Security Symposium           3195
screen buffers are contributing factors of the rendering con-       alities for FPS measurement in defending against rendering
tentions channel, it might still be some other factors that we      contention channel.
did not test using our single variable testing. We will leave it
for the future work to explore all other possible factors. Simi-    8   Conclusion
larly, we will leave the breakdown of CPU and GPU factors,          In this paper, we propose a rendering contention side channel
e.g., ALU, CPU cache, GPU core, and GPU cache, as our               that stresses the rendering resource abstracted by operating
future work.                                                        systems, measures the time taken to render a sequence of
                                                                    frames, and then infers any co-rendering event of the browser.
7   Possible Defenses                                               We then perform single variable testing and deduce that the
In this section, we discuss possible defenses against the ren-      rendering contention channel is caused by a combination of
dering side channel and corresponding framework, S IDE R.           CPU, GPU, and screen buffer although the detailed break-
There are two traditional methods in defending against timing       down depends on different configurations, e.g., software vs.
attacks: fuzzy and deterministic time. The former, like Tor         hardware rendering. We further designed and implemented an
Browser and Fuzzyfox [30], reduces timer resolution and adds        attack framework, called S IDE R, and launched four types of
jitters, while the latter, like DeterFox [12], makes the timer      attacks: cross-browser/mode cookie synchronization, history
tick based on a deterministic event.                                sniffing, website fingerprinting and keystroke logging. Our
                                                                    evaluation shows that all four attacks are feasible in practical
Fuzzy Time. We first discuss and evaluate the effectiveness
                                                                    settings.
of fuzzy time in defending against S IDE R. Although modern
browsers have already reduced their timer precision, the pre-       Acknowledgment
cision especially on commercial browsers is still relatively
                                                                    We would like to thank our shepherd, Dr. Sangho Lee, and
high, e.g., 1 ms. In this part, we mimic the behaviors of exist-
                                                                    anonymous reviewers for their helpful comments and feed-
ing defenses by introducing a larger noise and reducing the
                                                                    back. This work was supported in part by National Science
resolution to the similar level. Then, we evaluate F1-Score of
                                                                    Foundation (NSF) under grants CNS-20-46361 and CNS-18-
history sniffing attack of existing websites, e.g., Baidu, and
                                                                    54001. The views and conclusions contained herein are those
show the results of three commercial browsers in Figure 10.
                                                                    of the authors and should not be interpreted as necessarily
    There are three things worth noting here. (i) It requires a     representing the official policies or endorsements, either ex-
relatively high-level defense noise, e.g., 10 ms in Figure 10,      pressed or implied, of NSF.
in order to influence the performance of S IDE R in conducting
history sniffing attack. The reason is that the useful infor-       References
mation of this rendering side channel is the pattern across
                                                                     [1] Cpu stress test online.            https://cpux.net/
different frames instead of the performance values of each
                                                                         cpu-stress-test-online.
frame. (ii) The robustness of three commercial browsers are
similar: Chrome needs a high noise level for defense, and Sa-        [2] Google code home page of configurable ori-
fari and Firefox are similar. (iii) Theoretically, the background        gin policy.       http://code.google.com/p/
rendering task can increase the workload to overcome defense             configurableoriginpolicy/.
noise, but in practice, S IDE R cannot degrade the performance
of browser rendering too much to influence user experience.          [3] Issue 835589: Security: Css paint api leaks visited sta-
Deterministic Time. We now discuss the effectiveness of                  tus of links (up to 3k/sec). https://bugs.chromium.
deterministic time in defending against S IDE R. Since a deter-          org/p/chromium/issues/detail?id=835589.
ministic timer normalizes the interval between consecutive
frames, S IDE R cannot observe any patterns to launch the at-        [4] [wikipedia] dynamic time warping. https://en.
tack. Therefore, deterministic timer, if implemented correctly,          wikipedia.org/wiki/Dynamic_time_warping.
can defend against rendering contention channel. Specifically,
                                                                     [5] [wikipedia] incremental rendering. https://en.
we evaluated S IDE R in DeterFox [12], a research prototype
                                                                         wikipedia.org/wiki/Incremental_rendering.
browser modified from Firefox, with deterministic time. The
workload adjustment of our background rendering task fails           [6] Tor browser, 2017. https://www.torproject.org/
to find an appropriate FPS because the FPS is always a deter-            projects/torbrowser.html.en.
mined value in DeterFox.
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using a deterministic timer is always a constant value. That             2015 IEEE Symposium on Security and Privacy (2015),
is, deterministic time sacrifices important WebGL function-              pp. 623–639.



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USENIX Association                                                                 31st USENIX Security Symposium       3199
